Project Open Hand

Project Open Hand is a non-profit organization that provides medically-tailored meals and groceries to critically ill neighbors and seniors. This project sought to redesign Project Open Hand’s website to attract more one-time volunteers. This was a speculative coursework project at General Assembly.

Project Overview

Challenge

The one-time “Volunteer Hot Spots” program is not readily accessible to users due to poor navigation and confusing terminology.

Solution

  • Increase the accessibility through updating the internal navigations and adding the external route

  • Update terminologies to better represent the program

Role

UX/UI Designer, UX Researcher

Time

2 Weeks

Team

Chloe Han, Darren Anorga, Howard Kim

Tools

Figma

>Research<

Business Analysis

Our team began the project by exploring Project Open Hand’s business landscape. Since we didn’t have much knowledge about non-profit organizations, we needed to learn about the business model that Project Open Hand was based on and the operation scene to reflect on the design work.

Main Findings

  • The organization relies on volunteers for meal assembly, packaging, and delivery so volunteers' input is invaluable to the organization’s operation.

  • In the fiscal year of 2019 to 2020, volunteers donated 58,165 hours which values at over $1 million and it equals about 13% of the total operating cost in the same fiscal year.

These findings confirmed the importance of the volunteers in terms of monetary value as well as a critical stakeholder in the operation. Also, we scoped down our focus to the “Volunteer Hot Spots”, the one-time volunteer shifts, as more volunteers participated in the one-time shifts than the regular shifts.

Heuristics Evaluation

We used Nielsen Norman Group’s principles to evaluate the usability heuristics on the website. We identified various critical issues around the “Volunteer Hot Spots” program.

Card Sorting

Card sorting was used to learn how users perceive the website’s primary navigation. Users expressed great difficulty with understanding what some menus were communicating without knowing any context about the website.

No participants drew a connection between the “Volunteer Hot Spots” to the one-time volunteer opportunity. 5 out of 6 participants organized it with other menus including the word “Volunteer”, but they felt out of context and it slowed down other menus’ grouping process.

User Interviews

Our team asked interviewees about their volunteer experiences, reason, goal, and the process. 

Major insights

  • 3 out of 4 interviewees have found volunteer opportunities through a personal connection.

  • 75% of interviewees choose volunteer programs based on their interests and goals.

  • 3 interviewees said that flexibility in time is one of the biggest factors that influence their decision on the volunteer program.

User Persona

Based on the interview findings, we were able to create a user persona to help us focus on solving the specific problems and make the following design decisions around them.

Meet Daniel!

He is 30 years old living in a city and working full time.

Behaviors

  • Always looks for a volunteer opportunity

  • Interested in issues within his community

  • Likes to make friends through the volunteer program

  • Has a tight work schedule

Needs and Goals

  • Wants to volunteer more during his free time

  • Wants to connect with community organizations that align with his passion

  • Needs a networking community/group that can connect him with volunteer opportunities

Pains

  • Can’t find an organization that offers flexible opportunities

  • Gets confused/hesitant when the program doesn’t provide enough information about the volunteer opportunity

Journey Map

>Define the Problem<

Based on the findings from the research on the business and users, I draw a diagram to see where the business goals and user goals meet.

Design Solutions

I listed the design solutions based on the project goals I identified from the overlap of the business goals and user goals.

  • Reorganizing the secondary navigation

  • Adding a customizable filter function to find a volunteer opportunity in a more convenient way

  • Implementing a referral feature

  • Updating the terminology to reflect the real-world examples

>Ideate<

These are the design solutions I made for each page.

Landing Page

One-Time Volunteer Overview Page

One-Time Volunteer Detail Page


Landing Page

Current Website

New Design

One-Time Volunteer Hot Spots Page

Current Website

New Design

User Flow

The current user flow includes four paths to find a 1-time volunteer page, but there was confusion due to the use of three different terms to describe the “Volunteer Hot Spots”.

In the updated user flow, there are two direct paths to find a 1-time volunteer page and they are all labeled with one term.

High-Fidelity Prototype

Video edited on Kapwing

UI Kit

Reflection

What I learned…

I learned a lot from this project as I went over the design process one more time by myself based on the feedback on our team’s first proposal. Through the reiteration, I focused on solving the main problem and I was able to come up with the design solutions that clearly resonated with the research findings. Also, from this project, I learned that the goal of a design process is not a fixed answer, but rather it works in a reiterative manner with a possibility to improve.

What I could have done differently…

One thing our team could have done was the second round of card sorting. In the first card sorting, there was a lot of confusion around the terminology so we could have done one more with the improved terms.

Next step

The next step would be to do the usability testing and modify based on the feedback from the usability testing to keep improving.